graphics - How to do phong shading in POV-ray -
i using pov-ray raytracer rendering. have mesh of triangles, when render using :
mesh { triangle { < corner_1>, <corner_2>, <corner_3> } }
i not getting smooth shading, there provision smooth shading in pov-ray using :
smooth_triangle { <corner_1>, <normal_1>, <corner_2>, <normal_2>, <corner_3>, <normal_3> [object_modifier...] }
but problem requires normal of corners of triangle ( uses phong shading ), how calculate normal @ corners of triangle? how have smooth shading in pov-ray?
note: triangles sharing common vertices have same normal @ vertices
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