graphics - How to do phong shading in POV-ray -


i using pov-ray raytracer rendering. have mesh of triangles, when render using :

 mesh {     triangle    {            < corner_1>, <corner_2>, <corner_3>    }  } 

i not getting smooth shading, there provision smooth shading in pov-ray using :

smooth_triangle {     <corner_1>, <normal_1>, <corner_2>,     <normal_2>, <corner_3>, <normal_3>     [object_modifier...] } 

but problem requires normal of corners of triangle ( uses phong shading ), how calculate normal @ corners of triangle? how have smooth shading in pov-ray?

note: triangles sharing common vertices have same normal @ vertices


Comments

Popular posts from this blog

c# - How Configure Devart dotConnect for SQLite Code First? -

java - Copying object fields -

c++ - Clear the memory after returning a vector in a function -